![]() So I was wondering if a USB Joystick, like this one, for instance, would work? I have read that there was no "joystick" support for these games, but that was a while back. Oh, and lol, yeah, I have purchased the games for my iPad an phones as well, and have no luck getting used to the virtual controls anymore than my PS4/PS3/360/XBone or Logitech controllers.įor me, at least, the ONLY way I can play this game at all and do decently is with a joystick, like those old Atari sticks I used to use for the 2600 and even those old Atari 800 systems. ![]() As well as when they were available for PC retro games, some free, some paid.Īnyway, the one common denominator is that I REALLY LOVE the nosalgia of the game and would love to play it again, but I can't EVER get good control using modern controllers with analog sticks or D-Pads or using a kayboard. I bought various Pac Man packages for the PS2, XBox, and even the Dreamcast, oddly enough lol. Pacman game over the years on many consoles. I don’t mind what floob is doing, or hunterk cropping the configs - I never had the time to do this myself after I had already spent a couple of months on the overlays.Hi, I have bought or gotten free (legal) downloads of Ms. To me, it’s like releasing your source code just because someone wants it. I have learnt from my past that releasing too much - others then take your work and make it theirs and take all the credit. Again, you can create a photoshop selection and delete them, then use that selection for the alpha channel. That was something I was aiming for my project. And I can tell you that the screens/glass fronts are filthy, scratched to hell and reflect everything light-based. Now I can drive for 30 minutes southwards and I will be in a town that has it’s own arcade. If you don’t like the sides then feel free to import the image into photoshop, create a selection for vertical sides, and horizontal sides, save the selection then you can use that save to delete the sides and make them a solid colour of your choice. I could have done black sides, grey sides, bright pink sides, and again someone would have not liked them. ![]() Now I could have done white sides, but then someone would have moaned they didn’t like white sides. Look Guys, This was never meant to be a “public” project, it was my own “personal” project that I thought others might like. Then you could even expand that with a per platform (windows/Pi etc…) shader integrated - I know shaders are currently an option directly in RGUI so I guess that could be used. Then you could even have different distributions of images, i,e, JohnMerrit, mrdo, others etc… and you could choose which you want using an RGUI / retroarch.cfg flag It would be a hell of a storage location to hold all the images (I’m thinking in the region of 10GB for a good variety, or maybe 2GB for one basic fullset), but potentially possible. cfg could have an ‘agreed’ config that included the opacity and resoultion/integer scaling/aspect_ratio_index etc… and maybe an agreement for 1080p being the focus. ![]() It would be interesting if Retroarch could have a function that could scan a rom dir, identify the filenames and download the overlay files along with the appropriate game specific. I have thousands of mame bezels (typically 1080x1920) that could be incorporated, obviously there are lots at resources like mrdo etc… already, these tend to be clean images. That brings up an interesting point about a centralised managed repo or other distribution method for arcade game bezel/overlays generally.
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